"The exercising of weapons putteth away aches, griefs, and diseases, it increaseth strength and sharpeneth the wits, it giveth a perfect judgment, it expelleth melancholy, choleric, and evil conceits, it keepeth a man in breath, in perfect healthe, and long life." – George Silver (1599)

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The first level of practice is called “Icy Woman.” At this level we develop a root so that when pushed the opponent’s force is directed through our body down to the ground. As the Icy Woman’s structure improves she is able to keep this rooted quality continuously during dynamic movement. If played as a game, both people will try to keep even pressure on their opponent’s root. The moment the pressure is broken either partner can move to sever their opponent’s root. The game can also be won root-to-root. In this case each person uses a blend of twisting, wrapping, expanding and condensing to improve the integration of their root. Root against root, the better root will win.

The second level of practice is called “Watery Woman.” At this level it is necessary to become weak. If played as a game, the goal is to try and find some ice in your opponent. Ice is either structure or rootedness. The Watery Woman does not attempt to compete structure-against-structure nor does she try to uproot her opponent. She gives up rootedness and structure for fluid movement and weight. The Watery Woman sloshes her weight in and around her opponent, she only wins when her opponent makes a mistake–the mistake of becoming icy.

The third level of practice is called “Steamy Woman.” At this level her body becomes cloud-like. Empty and full at the same time. When the Steamy Woman meets ice or water in her opponents she simply floats them out of the way. Her mind is not on her body at all, but all around it at play with the elements of volume, momentum, and density. Inside a steam-like feeling moves around freely without regard to purpose or concept. Like a cloud, it has no agenda. Outside the game is played by the shifts and swirls of presence.

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